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Spotify’s new app to crack into social media world

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Say hello to ‘Greenroom’ AKA spotify’s new live audio app.

It’s Spotify’s first real attempt at creating a social media platform, allowing people to host live conversations about sports, music and culture.

Spotify users worldwide can join or host live audio rooms, and optionally turn those conversations into podcasts.

It’s also announcing a Creator Fund that will help fuel the new app with more content in the future.

The app is built on Locker Room, here’s your changes:

Back in March, Spotify acquired sports-focused audio app ‘Locker Room’ and now Spotify Greenroom has replaced it with the re-designed green room experience available now.

The locker room app focused solely on sports content, and now it’s a mix of sports, culture and more. Other noticeable changes to the app are mostly visual. It now has a Spotify green-and-black color scheme, as well as a new logo and font.

Native recording, is also featured, which will allow users to save their shows and distribute them as podcasts.

Mic battle: Facebook VS Spotify

Every tech company now seems to be interested in social audio, and demand is on the rise.

Since Clubhouse launched at the start of last year, Twitter has launched Spaces, Facebook hosted its first Live Rooms, and other companies.

Facebook is planning to start rolling out its podcast on June 22nd, and, eventually, similar to spotify, this feature will allow listeners to take charge, and create clips.

According to an email sent to podcast page owners and viewed by The Verge, hosts can link their show’s RSS feed up to Facebook, which will then automatically generate News Feed posts for all episodes published moving forward.

Facebook confirmed with The Verge that a limited number of page owners would have access. However, emails are still being sent to additional page owners, suggesting the rollout might be wider than initially anticipated.

“Facebook will be the place where people can enjoy, discuss, and share the podcasts they love with each other,” the company says in this email.

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OpenAI completes $6.6 billion share sale at $500 billion

OpenAI completes $6.6 billion share sale at $500 billion valuation, cementing status as top private company globally

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OpenAI completes $6.6 billion share sale at $500 billion valuation, cementing status as top private company globally

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In Short:
– OpenAI’s $6.6 billion share sale allows employees to sell stock at a $500 billion valuation, up from $300 billion.
– The sale supports employee retention amid intense competition for AI talent without pursuing an IPO.
OpenAI has concluded a secondary share sale amounting to $6.6 billion, enabling current and former employees to sell stock at a valuation of $500 billion, as reported by Bloomberg.This valuation represents a significant increase from $300 billion earlier this year, indicating strong investor interest.

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Reports indicate that OpenAI had initially authorised up to $10.3 billion for the share sale, although only about two-thirds of this was executed.

The offer was made to eligible employees who had held their shares for over two years, with participation starting in early September.

The recent share sale is OpenAI’s second significant tender offer in less than a year, following a $1.5 billion deal with SoftBank in November.

This transaction solidifies OpenAI’s position as the most valuable privately held company globally, surpassing SpaceX’s valuation of $456 billion.

Talent Competition

Intensified competition for AI talent has emerged, with companies like Meta reportedly offering substantial compensation packages to attract top researchers.

OpenAI is part of a trend among startups, including SpaceX, Stripe, and Databricks, utilising secondary sales to allow employee cash-outs while remaining private.

This strategy aims to retain talent and reward long-serving employees without pursuing an IPO.


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What Saudi Arabia’s role in the Electronic Arts buyout tells us about ‘game-washing’

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What Saudi Arabia’s role in the Electronic Arts buyout tells us about image, power and ‘game-washing

Jacqueline Burgess, University of the Sunshine Coast

Video game publisher Electronic Arts (EA), one of the biggest video game companies in the world behind games such as The Sims and Battlefield, has been sold to a consortium of buyers for US$55 billion (about A$83 billion). It is potentially the largest-ever buyout funded by private equity firms. Not AI, nor mining or banking, but video games.

The members of the consortium include: Silver Lake Partners, an American private global equity firm focusing on technology; the Public Investment Fund (PIF), Saudi Arabia’s sovereign wealth fund; and the investment firm Affinity Partners, run by Jared Kushner, son-in-law of American President Donald Trump.

The consortium will purchase all of the publicly traded company’s shares, making it private. But while the consortium and EA’s shareholders will likely be celebrating – each share was valued at US$210, representing a 25% premium – it’s not all good news.

PIF acquiring EA raises concerns about possible “game-washing”, and less than ideal future business practices.

EA’s poor reputation

Video games are big business. The global video game industry is worth more than the film and music industries combined. But why would these buyers specifically want to buy EA, an entity that has won The Worst Company in America award twice?

It has been criticised for alleged poor labour practices, a focus on online gaming (even when it’s not ideal, such as in single-player stories), and a history of acquiring popular game studios and franchises and running them into the ground.

Players of some of EA’s most beloved franchises, such as The Sims, Dragon Age and Star Wars Battlefront II, believe the games have been negatively impacted due to the company meddling in production, and wanting to focus on online play and micro-transactions.

Microtransactions are small amounts of money paid to access, or potentially access, in-game items or currency. Over time, they can add up to a lot of money, and have even been linked to the creation of problem gambling behaviours. Unsurprisingly, they are not popular among players.

Current global economic stresses have affected video games and other high-tech industries. The development costs of a video game can be hundreds of millions of dollars. EA has reacted to its slowing growth by cancelling games and laying-off close to 2,000 workers since 2023. So a US$55 billion offer probably looked enticing.

Saudi Arabia’s investment spree

In recent years, the Saudi wealth fund has been on an entertainment investment splurge. Before this latest acquisition, PIF invested heavily in both golf and tennis.

It is a sponsor and official naming rights partner of both the Women’s Tennis Association rankings and the Association of Tennis Professionals rankings.

The wealth fund also helped establish the LIV Golf tour in 2022, in opposition to the Professional Golf Association (PGA). By offering huge sums of money, it was able to attract players away from the PGA. One player was reportedly offered US$125 million (A$189 million). This tactic worked; a merger was announced between LIV, the DPA (European golf tour) and the PGA (North American golf tour) in 2023, with PIF as the main funder.

PIF, via its subsidiaries, has also been acquiring stakes in other video game companies. For example, it is one of the largest shareholders in Nintendo, the developer behind Mario, and purchased Niantic (the company behind Pokémon Go) earlier this year for US$3.5 billion (A$5.3 billion)

Why does PIF want video game companies?

Live sport and video games have a few things in common: they are fun, engaging and entertaining. And being known for entertainment is good PR for a country that has been accused of human rights abuses.

PIF’s investment in sport has been called “sportswashing”: using an association with sport to counteract bad publicity and a tarnished moral reputation. Video games, with their interactivity and entertainment value, represent an opportunity for game-washing.

The fact EA owns many sports games’ franchises would also be a bonus, potentially allowing for further video game and sport collaboration. And the fact the video game industry is projected to keep growing globally makes it a good investment for an oil-rich nation looking to economically diversify.

Beyond game-washing concerns, we also need to pay attention to the type of buyout happening here. This is a “leveraged” buyout, meaning part of the purchase price – in this case US$20 billion (A$30 billion) – is funded as debt taken on by the company. So once the acquisition is complete, EA will have US$20 billion of new debt.

With all that new debt to service, it would only be natural to have concerns about more lay-offs, cost-cutting and increasing monetisation via strategies such as microtransactions. Ultimately, this would result in a poorer experience for players. It seems the more things change, the more they stay the same.The Conversation

Jacqueline Burgess, Lecturer in International Business, University of the Sunshine Coast

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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80% of ransomware victims pay ransom, says report

Hiscox report reveals 80% of ransomware victims pay ransom, but only 60% recover data successfully

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Hiscox report reveals 80% of ransomware victims pay ransom, but only 60% recover data successfully

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In Short:
– Cyber attacks increasingly target businesses, with 80% of ransomware victims opting to pay ransoms.
– SMEs are often affected, with only 60% recovering data after paying ransoms amidst rising cyber insurance costs.
Cyber attacks are increasingly targeting sensitive business data, with many companies paying ransoms. A report from Hiscox indicates that 80% of businesses affected by ransomware over the past year opted to pay.The annual Cyber Readiness Report highlights a concerning trend in ransomware attacks against well-known companies, including Marks and Spencer, the Co-op, and Jaguar Land Rover.

The latter recently received a £1.5bn government loan guarantee aimed at protecting its supply chain, which includes numerous small firms.

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Many victims of cyber attacks are small and medium-sized enterprises (SMEs), which often require assistance to recover. Hiscox reported that while 27% of the surveyed 5,750 SMEs faced ransomware attacks, only 60% that paid the ransom managed to recover their data.

Impact on Firms

The broader findings revealed that nearly 60% experienced some form of cyber attack, with numerous businesses attributing their vulnerabilities to artificial intelligence.

Companies face not only financial repercussions, including fines and lost revenue, but also damage to their reputations. Eddie Lamb of Hiscox warned against underestimating the severe consequences of cyber attacks on all business sizes.

Jaguar Land Rover was reportedly finalising cyber insurance when it was attacked, incurring significant losses. Industry experts note that the rising costs of comprehensive cyber insurance policies may leave many firms unprotected. The cyber insurance market is growing, responding to the high-profile impacts experienced by businesses like M&S, which anticipates recovering losses through insurance after its own ransomware incident.


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