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It’s not just a game. It’s not just an escape. This is real commerce | ticker VIEWS

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Vans’ collaboration with Roblox highlights the endless commercial possibilities of the metaverse

The Virtual experience inside the video game creation platform Roblox will allow people to create a custom avatar and visit a Vans store, where they can purchase virtual items.

Players will be able to purchase virtual items with in game currency – Roblox – and skate around in virtual recreations of famous skate parks.

The move is an example of commercial businesses exploring the metaverse, which combines virtual and augmented reality.

Mat Cole, from ACT Capital Partners, told Ticker News the experience was another step towards commerce embracing the metaverse.

“The metaverse is essentially a convergence between your physical world and the digital world where you can actually sort of simultaneously in real time connect with people through avatars or shared experiences.” he said.

Cole believes the experience will allow Vans the ability to reach a new audience, through giving people the ability to engage with the brand through the metaverse.

“It allows people to build a really emotional attachment to the Vans brand inside the inside the metaverse.”

According to Cole the metaverse can create an inclusive experience for customers to engage with the world’s biggest brands.

“If I speak French, Italian, German Mandarin, I can log on in my own portal and have a metaverse experience and talk to someone inside the Nike flagship store in my own language and purchase something that is then sent to my house,” Cole said.

“So we know we’ve got this frictionless E-commerce now, where things are delivered in 24 hours, 48 hours.”

Cole does however highlight the potential ethical issues in marketing through a platform geared towards children in Roblox.

“The challenge with Roblox is because it’s got a younger audience. How do you how do you monetize it?” he said.

“It’s an ethical issue of how you start monetizing and getting kids to pay for consumers and consumer goods.”

The metaverse term was first coined by writer Neal Stephenson in his 1993 sci-fi novel Snow Crash. In the book, the metaverse was the successor to the internet, and was used as an escape by people from the dystopian earth.

People in the metaverse would express their status through the appearance of their digital avatars. In recent years payable skins have become common in video games.

Non Fungible Tokens (NFT) have allowed people to have ownership of digital assets in recent times, and can contribute to the E-commerce that is beginning to boom within the digital world.



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OpenAI moves to replace software giants with AI products

OpenAI targets $280 billion revenue by 2030, prompting market fears despite some executives’ confidence in traditional software.

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OpenAI targets $280 billion revenue by 2030, prompting market fears despite some executives’ confidence in traditional software.

OpenAI has revealed plans to replace major software providers with its own AI-driven products, signalling a dramatic shake-up across the tech industry. The company is targeting an eye-watering $30 billion in revenue by 2026 — and a staggering $280 billion by 2030 — underscoring just how aggressive its expansion strategy has become.

The announcement has rattled markets, with Atlantean’s stock sliding sharply amid fears that AI agents could reduce the need for traditional software licences. Investors are now questioning whether established providers can withstand a shift toward automated, AI-powered platforms.

OpenAI is doubling down through partnerships with major consulting firms to embed AI deeper into business operations. Still, some executives insist traditional software won’t disappear overnight — arguing it will evolve rather than collapse in the face of disruption.

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Anthropic CEO holds key Pentagon talks on AI ethics and military use

Anthropic CEO to meet Defense Secretary Hegseth on ethical AI deployment and DOD contract discussions.

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Anthropic CEO to meet Defense Secretary Hegseth on ethical AI deployment and DOD contract discussions.

Anthropic’s CEO is scheduled to meet Defense Secretary Pete Hegseth at the Pentagon to discuss the use of the startup’s artificial intelligence models in military applications. The meeting comes as the Department of Defense seeks clarity on how Anthropic’s AI can be integrated into its operations.

Negotiations between Anthropic and the DOD have recently faced challenges over terms of use. Anthropic is pushing for safeguards to ensure its models are not used for autonomous weapons or domestic surveillance, while the DOD wants full flexibility to deploy the technology for all lawful purposes.

Currently, Anthropic is the only AI company deployed on the DOD’s classified networks, holding a $200 million contract. This meeting could be pivotal in resolving tensions and strengthening collaboration between the AI startup and the U.S. government.

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Apple’s next AI wearables could change how we use tech

Apple is launching smart glasses, an AI pendant, and camera-equipped AirPods with upgraded Siri by 2027.

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Apple is launching smart glasses, an AI pendant, and camera-equipped AirPods with upgraded Siri by 2027.

Apple is accelerating its wearable tech game, developing three cutting-edge devices featuring an upgraded Siri powered by Google’s Gemini AI models. The tech giant is betting big on AI to enhance user interaction across smart glasses, AirPods, and a unique AI pendant.

The N50 smart glasses will come equipped with dual cameras and are slated for a 2027 release, with prototypes already in the hands of Apple’s hardware engineers. Production is expected to ramp up by December 2026, signaling Apple’s commitment to merging AI with everyday accessories.

Meanwhile, Apple is also working on a camera-equipped AirPods model and an AI pendant that can be worn as a necklace or clipped to clothing, featuring cameras, microphones, and a speaker. These innovations highlight a new era of wearable technology powered by advanced AI.

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