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Charlie Kirk shooting suspect had ties to gaming culture and the ‘dark internet’

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Matthew Sharpe, Australian Catholic University

Tyler Robinson, the 22-year-old Utah man suspected of having fatally shot right-wing activist Charlie Kirk, is reportedly not cooperating with authorities.

Robinson was apprehended after a more than two-day manhunt and is being held without bail at the Utah County Jail.

While a motive for the shooting has yet to be established, Utah Governor Spencer Cox has highlighted Robinson’s links to gaming and the “dark internet”.

Bullet casings found at the scene were inscribed with various messages evoking gaming subcultures. One of the quotes – “Notices bulges, OwO what’s this” – can be linked to the furry community, known for role-playing using animal avatars.

Another message – “Hey, fascist! Catch! ↑ → ↓↓↓” – features arrow symbols associated with an action that allows players to drop bombs on their foes in Helldiver 2, a game in which players play as fascists fighting enemy forces.

One casing reads “O Bella ciao, Bella ciao, Bella ciao, Ciao, ciao!”, words from an Italian anti-Mussolini protest song, which also appears in the shooter game Far Cry 6. Yet another is a homophobic jibe: “if you read this you are gay LMAO”.

If Robinson does turn out to be a shooter radicalised through online gaming spaces, he would not be the first. Previous terrorist shootings at Christchurch (New Zealand), Halle (Germany), Bærum (Norway), and the US cities of Buffalo, El Paso and Poway were all carried out by radicalised young men who embraced online conspiracies and violent video games.

In each of these cases, the shooter attempted (and in all but the Poway shooting, succeeded) to live stream the atrocities, as though emulating a first-person shooter game.

A growing online threat

The global video game market is enormous, with an estimated value of almost US$300 billion (about A$450 billion) in 2024. Of the more than three billion gamers, the largest percentage is made up of young adults aged 18–34.

Many of these are vulnerable young men. And extremist activists have long recognised this group as a demographic ripe for radicalisation.

As early as 2002, American neo-Nazi leader Matt Hale advised his followers “if we can influence video games and entertainment, it will make people understand we are their friends and neighbours”.

Since then, far-right groups have produced ethnonationalist-themed games, such as “Ethnic Cleansing” and “ZOG’s Nightmare”, in which players defend the “white race” against Islamists, immigrants, LGBTQIA+ people, Jews and more.

Studying radicalisation in gamer circles

For many, the Kirk shooting has resurfaced the perennial question about the link (or lack thereof) between playing violent video games and real-world violence.

But while this is an important line of inquiry, the evidence suggests most radicalisation takes place not through playing video games themselves, but through gaming platform communication channels.

In 2020, my colleagues and I studied an extraordinary data dump of more than nine million posts from the gaming platform Steam to understand this process.

We found evidence of radicalisation occurring through communication channels, such as team voice channels. Here, players establish connections with one another, and can leverage these connections for political recruitment.

The radicalisation of vulnerable users is not instantaneous. Once extremists have connected with potential targets, they invite them into platforms such as Discord or private chat rooms. These spaces allow for meme and image sharing, as well as ongoing voice and video conversations.

Skilful recruiters will play to a target’s specific grievances. These may be personal, psycho-sexual (such as being unable to gain love or approval), or related to divisive issues such as employment, housing or gender roles.

The recruit is initiated into a fast-changing set of cynical in-jokes and in-group terms. These may include mocking self-designations, such as the Pepe the Frog meme, used by the far-right to ironically embrace their ugly “political incorrectness”. They also use derogatory terms for “enemies”, such as “woke”, “social justice warriors”, “soyboys”, “fascists” and “cultural Marxists”.

Gradually, the new recruit becomes accustomed to the casual denigration and dehumanisation of the “enemies”.

Dark and sarcastic humour allow for plausible deniability while still spreading hate. As such, humour acts an on-ramp to slowly introduce new recruits to the conspiratorial and violent ideologies that lie at the heart of terrorist shootings.

Generally, these ideologies claim the world is run by nefarious and super-powerful plutocrats/Jews/liberals/communists/elites, who can only be stopped through extreme measures.

It then becomes a question of resolve. Who among the group is willing to do what the ideology suggests is necessary?

What can be done?

The Australian Federal Police, as well as the Australian parliament, has recognised the threat of violence as a result of radicalisation through online gaming. Clearly, it’s something we can’t be complacent about.

Social isolation and mental illness, which are sadly as widespread in Australia as they are elsewhere, are some of the factors online extremists try to exploit when luring vulnerable individuals.

At the same time, social media algorithms function to shunt users into ever more sensational content. This is something online extremists have benefited from, and learned to exploit.

There is a growing number of organisations devoted to trying to prevent online radicalisation through gaming platforms. Many of these have resources for concerned parents, teachers and care givers.

Ultimately, in an increasingly online world, the best way to keep young people safe from online radicalisation is to keep having constructive offline conversations about their virtual experiences, and the people they might meet in the process.The Conversation

Matthew Sharpe, Associate Professor in Philosophy, Australian Catholic University

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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Lunar Gateway faces delays and funding debate amid Artemis ambitions

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What’s the point of a space station around the Moon?

Berna Akcali Gur, Queen Mary University of London

The Lunar Gateway is planned space station that will orbit the Moon. It is part of the Nasa‑led Artemis programme. Artemis aims to return humans to the Moon, establishing a sustainable presence there for scientific and commercial purposes, and eventually reach Mars.

However, the modular space station now faces delays, cost concerns and potential US funding cuts. This raises a fundamental question: is an orbiting space station necessary to achieve lunar objectives, including scientific ones?

The president’s proposed 2026 budget for Nasa sought to cancel Gateway. Ultimately, push back from within the Senate led to continued funding for the lunar outpost. But debate continues among policymakers as to its value and necessity within the Artemis programme.

Cancelling Gateway would also raise deeper questions about the future of US commitment to international cooperation within Artemis. It would therefore risk eroding US influence over global partnerships that will define the future of deep space exploration.

Gateway was designed to support these ambitions by acting as a staging point for crewed and robotic missions (such as lunar rovers), as a platform for scientific research and as a testbed for technologies crucial to landing humans on Mars.

It is a multinational endeavour. Nasa is joined by four international partners, the Canadian Space Agency, the European Space Agency (Esa), the Japan Aerospace Exploration Agency and the United Arab Emirates’ Mohammed Bin Rashid Space Centre.

Schematic of the Lunar Gateway.
The Lunar Gateway.
Nasa

Most components contributed by these partners have already been produced and delivered to the US for integration and testing. But the project has been beset by rising costs and persistent debates over its value.

If cancelled, the US abandonment of the most multinational component of the Artemis programme, at a time when trust in such alliances is under unprecedented strain, could be far reaching.

It will be assembled module by module, with each partner contributing components and with the possibility of additional partners joining over time.

Strategic aims

Gateway reflects a broader strategic aim of Artemis, to pursue lunar exploration through partnerships with industry and other nations, helping spread the financial cost – rather than as a sole US venture. This is particularly important amid intensifying competition – primarily with China.

China and Russia are pursuing their own multinational lunar project, a surface base called the International Lunar Research Station. Gateway could act as an important counterweight, helping reinforce US leadership at the Moon.

In its quarter-century of operation, the ISS has hosted more than 290 people from 26 countries, alongside its five international partners, including Russia. More than 4,000 experiments have been conducted in this unique laboratory.

In 2030, the ISS is due to be succeeded by separate private and national space stations in low Earth orbit. As such, Lunar Gateway could repeat the strategic, stabilising role among different nations that the ISS has played for decades.

However, it is essential to examine carefully whether Gateway’s strategic value is truly matched by its operational and financial feasibility.

It could be argued that the rest of the Artemis programme is not dependant on the lunar space station, making its rationales increasingly difficult to defend.

Some critics focus on technical issues, others say the Gateway’s original purpose has faded, while others argue that lunar missions can proceed without an orbital outpost.

Sustainable exploration

Supporters counter that the Lunar Gateway offers a critical platform for testing technology in deep space, enabling sustainable lunar exploration, fostering international cooperation and laying the groundwork for a long term human presence and economy at the Moon. The debate now centres on whether there are more effective ways to achieve these goals.

Despite uncertainties, commercial and national partners remain dedicated to delivering their commitments. Esa is supplying the International Habitation Module (IHAB) alongside refuelling and communications systems. Canada is building Gateway’s robotic arm, Canadarm3, the UAE is producing an airlock module and Japan is contributing life support systems and habitation components.

Gateway’s Halo module at a facility in Arizona operated by aerospace company Northrop Grumman.
Nasa / Josh Valcarcel

US company Northrop Grumman is responsible for developing the Habitat and Logistics Outpost (Halo), and American firm Maxar is to build the power and propulsion element (PPE). A substantial portion of this hardware has already been delivered and is undergoing integration and testing.

If the Gateway project ends, the most responsible path forward to avoid discouraging future contributors to Artemis projects would be to establish a clear plan to repurpose the hardware for other missions.

Cancellation without such a strategy risks creating a vacuum that rival coalitions, could exploit. But it could also open the door to new alternatives, potentially including one led by Esa.

Esa has reaffirmed its commitment to Gateway even if the US ultimately reconsiders its own role. For emerging space nations, access to such an outpost would help develop their capabilities in exploration. That access translates directly into geopolitical influence.

Space endeavours are expensive, risky and often difficult to justify to the public. Yet sustainable exploration beyond Earth’s orbit will require a long-term, collaborative approach rather than a series of isolated missions.

If the Gateway no longer makes technical or operational sense for the US, its benefits could still be achieved through another project.

This could be located on the lunar surface, integrated into a Mars mission or could take an entirely new form. But if the US dismisses Gateway’s value as a long term outpost without ensuring that its broader benefits are preserved, it risks missing an opportunity that will shape its long term influence in international trust, leadership and the future shape of space cooperation.The Conversation

Berna Akcali Gur, Lecturer in Outer Space Law, Queen Mary University of London

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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South Korea introduces AI job protection legislation

South Korea is proposing laws to protect jobs from AI, balancing innovation with workers’ rights amid rising automation.

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South Korea is proposing laws to protect jobs from AI, balancing innovation with workers’ rights amid rising automation.


South Korean lawmakers are taking bold steps to protect workers from the growing impact of AI on employment. The proposed legislation aims to safeguard jobs and support workers transitioning into new roles as machines increasingly enter the workforce.

Professor Karen Sutherland of Uni SC joins Ticker to break down what these changes mean for employees and industries alike. She explains how the laws are designed to balance technological innovation with workers’ rights, and why proactive measures are crucial as AI adoption accelerates.

With major companies like Hyundai Motor introducing advanced robots, labour unions have raised concerns about fair treatment and the future of human labour. Experts say South Korea’s approach is faster and more comprehensive than similar initiatives in the United States and European Union, aiming to secure livelihoods while improving the quality of life for displaced workers.

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U.S. ambassador responds to NATO criticism at Munich Security Conference

At Munich Security Conference, U.S. NATO ambassador discussed defense autonomy, hybrid warfare, and transatlantic cooperation amid rising tensions.

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At Munich Security Conference, U.S. NATO ambassador discussed defense autonomy, hybrid warfare, and transatlantic cooperation amid rising tensions.


At the Munich Security Conference, the U.S. ambassador to NATO faced tough questions on global order as European allies explored greater defense autonomy amid rising geopolitical tensions. The discussion highlighted the challenges NATO faces in maintaining unity while responding to evolving threats.

The ambassador addressed criticisms directly, emphasizing the importance of transatlantic cooperation and NATO’s role in ensuring international security. European nations voiced concerns about independent defense capabilities and the impact of hybrid warfare from Russia on regional stability.

Oz Sultan from Sultan Interactive Group provides analysis.

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#MunichSecurityConference #NATO #GlobalSecurity #DefenseAutonomy #Geopolitics #TransatlanticAlliance #HybridWarfare #USForeignPolicy


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